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Broken particles rendering or culling in 5.3.4p2

Discussion in 'Editor & General Support' started by DenisM, Apr 11, 2016.

  1. DenisM

    DenisM

    Joined:
    Dec 6, 2013
    Posts:
    62
    After 5.3.4p2 in some situations particle rendering or culling is broken. I think its related to new multithreaded batching introduced in 5.3.4.p2.






    This happens in editor (play time) or in build when 2 or more particle system present on screen and one of them is culling.

    This happens with default materials and in clear scene.

    Here is a video that will demonstrate issue in empty scene with 2 default particle systems:
    https://drive.google.com/open?id=0B1tUf7SLkH_kYU1KNVJHRXE1Nm8

    To reproduce same vision like in video you need to make some random things with editor window like docking windows etc.

    In my game it happening 100% of the tme. Maybe because of many particle systems and their complexity.
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,793
    Hi. Could you please file a bug report with a sample project so we can investigate?
    Thanks
     
    richardkettlewell likes this.