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Broken model when exporting from Maya to unity

Discussion in 'Animation' started by wonkza, Jan 1, 2016.

  1. wonkza

    wonkza

    Joined:
    Mar 9, 2015
    Posts:
    29
    When I export my model with the rig and animation in unity I get a weird shape that has nothing to do with my model in unity. the model becomes normal if I delete the history of the entire hiearchy bu then the model isnt attached to the righ anymore and the righ moves wihtout the model.

    I'm afraid I have to redo the entire rig and skining...

    here is my model in maya before exportation:

    View attachment 167825

    What I'm getting in unity:
    View attachment 167824

    Does anyone knows why? Thank you.
     
    Last edited: Jan 1, 2016
  2. wonkza

    wonkza

    Joined:
    Mar 9, 2015
    Posts:
    29
    I solved it was a maya bug, just had to restart it.