Hi guys, i'm facing a problem with a character imported from 3ds Max. In 3ds Max the animation work perfectly, but when i import in Unity the animation seems to broke the mesh... I really dont know what's is happening. I tried with humanoid and generic rig, but is the same. If someone could point me in the right direction to solve the problem i would be very grateful.. Here the Unity package with my character if someone want to test it : https://dl.dropboxusercontent.com/u/12576858/Gorilla.unitypackage Thanks and good christmas!