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Broken mesh,help!

Discussion in 'Animation' started by marcaurelio74, Dec 24, 2013.

  1. marcaurelio74


    Sep 2, 2012
    Hi guys,
    i'm facing a problem with a character imported from 3ds Max.
    In 3ds Max the animation work perfectly, but when i import in Unity the animation seems to broke the mesh...
    I really dont know what's is happening.
    I tried with humanoid and generic rig, but is the same.

    If someone could point me in the right direction to solve the problem i would be very grateful..
    Here the Unity package with my character if someone want to test it :

    Thanks and good christmas!