Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Question Broken frames in game view

Discussion in 'Animation' started by MintyGreen50, Jul 24, 2023.

  1. MintyGreen50

    MintyGreen50

    Joined:
    Aug 19, 2021
    Posts:
    1
    My model behaves normally when I observe the animations in Editor camera but in game there seems to be weird frames, this happens with certain animations only in multiple frames. Keep in mind these animations have been imported to unity from blender, any suggestion to fix it ?

    In game view:
    upload_2023-7-24_14-32-56.png

    What the same frame looks like in editor view :
    upload_2023-7-24_14-34-52.png

    another example from the same animation but different frame:
    upload_2023-7-24_14-35-55.png
    upload_2023-7-24_14-36-8.png

    putting the camera further away seems to fix this problem but I want the model to be in this size and location, these issue happens on the left hand only for some reason and re importing the animation from blender or tweaking it doesn't help. My guess is that it's a clipping error maybe?

    Some info on the cameras I use:
    I am using 2 cameras one for the hands and on for the environment to avoid clipping with terrain, here are the properties for the hand camera:
    upload_2023-7-24_14-40-45.png
    Any help is appreciated.
     
  2. mughees33

    mughees33

    Joined:
    Sep 11, 2023
    Posts:
    4
    This issue could be due to differences in frame rates between Blender and Unity. You can see on investors database To fix it, ensure that both Blender and Unity are set to the same frame rate (e.g., 30 or 60 FPS) to avoid animation discrepancies between the two platforms.