Unity: 2018.4.13f1 TexMeshPro: 1.4.1 (from package manager) It's something super weird but it happened twice in two different projects. I have this Popup with TextMesh pro components and when I animate the popup programmatically (moving the transform for example) everything works fine but when I want to animate it with the animation legacy or animator it happens what you can see in the picture. The animation is touching the scale of a container, inside of it its the popup body with texts. I've used the default settings when creating my font but also happens with the default TextMeshPro font. Thanks!