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TextMesh Pro Broken fonts when animating

Discussion in 'UGUI & TextMesh Pro' started by Martin_Gonzalez, Jan 22, 2020.

  1. Martin_Gonzalez

    Martin_Gonzalez

    Joined:
    Mar 25, 2012
    Posts:
    361
    Unity: 2018.4.13f1
    TexMeshPro: 1.4.1 (from package manager)

    It's something super weird but it happened twice in two different projects.
    I have this Popup with TextMesh pro components and when I animate the popup programmatically (moving the transform for example) everything works fine but when I want to animate it with the animation legacy or animator it happens what you can see in the picture.

    The animation is touching the scale of a container, inside of it its the popup body with texts.

    I've used the default settings when creating my font but also happens with the default TextMeshPro font.

    Thanks!
     

    Attached Files:

    Last edited: Jan 22, 2020