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Bringing Maya Animated Blendshapes into Unity.

Discussion in 'Editor & General Support' started by BlainetheMono, Aug 2, 2016.

  1. BlainetheMono

    BlainetheMono

    Joined:
    Mar 21, 2014
    Posts:
    13
    Hi all! I'm been slamming my head against my desk for far too long today over this issue. Today my animator brought it to my attention he was having some issues with animating blendshapes in Maya and getting them to work in Unity.

    I'm testing on a Mixamo generated character, doing a very simple facial animation using the blend shapes in Maya. Exporting directly into Unity project. When I export as FBX 2011, the animation doesn't show up in the Unity project at all. If I export in FBX2016, I see the animation and it will play but nothing is animated.
     
  2. chgeorgiadis

    chgeorgiadis

    Joined:
    Jan 30, 2018
    Posts:
    51
    if there is any update about that....
    I also tried this but in Hypergraph connections i chose the three last stages (it was the only way to have blendshapes inside Maya after baking and deleting mixamo options (smile, narrow etc) But in Unity there were not any animation at all. and couldnt import blendshapes.