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Bring fbx animations into unity

Discussion in 'Animation' started by Peter Ples, Apr 14, 2014.

  1. Peter Ples

    Peter Ples

    Mar 12, 2013
    Hi, I have been trying forever to simply export my skeleton and mesh into unity (this part works fine for me) and use a separate fbx file to apply animations to it. The workflow would be to reference or import the rig into maya 2012 and export just the animation to use in unity. So far what I've googled has turned up either people saying to use a .ma file (which we cannot because some of the unity machines do not have maya) or to export a .fbx with the all the animations embedded. The latter is what I've done in the past personally but the animators want one animation per file. A coworker tells me that if I make each of these animations separately and name them as such: 'character@run.fbx' that the animations should automatically show up in the original fbx's list of animations but I don't see that. I also have not found any documentation or tutorials talking about using the @ symbol.

    Does anyone here have experience using separate animation files to animate a 3d character?