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Feedback Bring back PSD Matte feature

Discussion in 'Editor & General Support' started by Prodigga, Mar 1, 2019.

  1. Prodigga

    Prodigga

    Joined:
    Apr 13, 2011
    Posts:
    1,123
    Hello there!

    The PSD Matte feature was removed without much of an explanation in 2018.2. This was an optional feature, and so could be turned on or off per texture.

    This featured helped speed up workflows by allowing developers to keep PSD files within their projects and leverage unitys awesome project window workflow where any asset can be double clicked, edited, and would update live in the editor. Projects can contain Blend files, PSD Files, and other software specific files and unity would handle it perfectly.

    Without the PSD matting feature, this workflow falls apart for PSD's with transparency. There are cases where matting is not desired, but in most cases where your PSD has transparency, the matting is great - removing the fuzzy white edges that appear around textures.

    It turns simple workflows into tedious ones. Consider an example workflow where we want to create a Sceneview Gizmo for an editor script. Creating an editor Gizmo used to involve saving your transparent icon PSD into the gizmos folder and using it. Now, you need to store your PSD outside of your project (and have a secondary form of backup for these assets that live outside of the project), you need to perform a handful of steps to manually matte the image every time you want to make changes to your file which kills iteration speed, and then you have to save it and include the exported image in your project for use. Every time you open up the PSD source, and want to export it out again, you'll have to make sure to repeat these steps and make sure to find and override the correct asset in your project.

    There is a feedback entry here with a lot of votes and frustrated users due to lack of response:
    https://feedback.unity3d.com/sugges...ite-matte-from-psd-files-optional-in-importer

    And there is a thread here on the forums that has been open for months, also with no developer response:
    https://forum.unity.com/threads/psd-color-matte-change-in-2018-2.540060/

    If you view a texture in debug mode, you can see that the field has been hidden on purpose: (This field seems to initialise to 'false' on all new textures)
    upload_2019-3-1_11-10-53.png
    If we force it on, there is an info tooltip that explains that this is deprecated:
    upload_2019-3-1_11-14-17.png

    The feature was optional and it greatly improved/sped up the workflow.
     
  2. mahdi_jeddi

    mahdi_jeddi

    Joined:
    Jul 18, 2016
    Posts:
    246
  3. Prodigga

    Prodigga

    Joined:
    Apr 13, 2011
    Posts:
    1,123
    Bump...
     
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,135