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Bright brim / edge on specular material

Discussion in 'Universal Render Pipeline' started by OfficialHermie, Oct 14, 2021.

  1. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    585
    Hello!

    I'm trying to create a puddle.

    For my tests, I have created different puddles.
    I have painted the alpha channel in different ways to see the results.

    If I paint a rectangle with fully painted alpha channel (with no transparency at all), I expect the puddle to be a perfect rectangle as well.

    However, Unity creates a bright brim / edge around this puddle.
    I don't see why.

    What might cause this bright brim, and how do I get rid of it?

    brim edge.png


    edge2.png
     
  2. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    585
    It's in the bug tracker now.