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Brickout Starter Kit!

Discussion in 'Assets and Asset Store' started by Aiursrage2k, May 6, 2012.

  1. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Posts:
    4,835
    Brickout Starter Kit!
    Cost:Free
    Allowing you to create your own brickout game easily.

    Scripts uses C#

    Powerups: extra points, bigger ball, smaller ball, multiball, fireball, bigger paddle, smaller paddle, extralife, minus life, nuke, laser, rockets


    Roadmap
    ->Expand the shop to include more upgrades
    ->Add "layers", when all blocks are destroyed it will generate a new set, this will allow for more levels
    ->Make it work for mobile devices (IE use tilt or some control scheme).

    Try it out! (music not included)
    Buy Brickout

    http://u3d.as/content/inane-game/brickout-starter-kit/2UG
     
    Last edited: Jun 2, 2012
  2. Madscijoeweaver

    Madscijoeweaver

    Joined:
    Jan 12, 2013
    Posts:
    3
    I am trying to get brickout starter to work on unity 4.0. The game can run but when the ball hits the bricks nothing is happening. I'm not sure if I didn't have a trigger on or I'm missing a step on the install after loading your package. Running a scene after you load the asset is there other settings you have to turn on to get the game working properly?
     
  3. Aiursrage2k

    Aiursrage2k

    Joined:
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    I will give it an update to ensure it works with unity and will work out of the box because it required adding some layers that dont save when starting a new project.
     
    Last edited: Jan 13, 2013
  4. Madscijoeweaver

    Madscijoeweaver

    Joined:
    Jan 12, 2013
    Posts:
    3
    Thanks! I stepped through your code and it looks great, I have learned a lot. The menu controls this game has is worth the money, it is hard to find examples of menus and setting controls. I have been trying to fix the game but I can't seem to fix your code, I have replaced some of your code to get a basic brickout game running. Running your code I get no major errors when the game runs but I can't get the animations, out of bounds or the onCollision to work. This is my first game I'm working with in Unity coming from a developer background and this is a fun tool.
     
  5. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Posts:
    4,835
  6. Aiursrage2k

    Aiursrage2k

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    Okay updated added all new models.


     
    Last edited: Mar 5, 2013
  7. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
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  8. MESBill

    MESBill

    Joined:
    Sep 16, 2012
    Posts:
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    sounds good... any ETA for the update?
     
  9. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Posts:
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    It is already updated (which is unusual) I got the update approved in less 1 day when it normally takes around a week.
     
  10. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Posts:
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    Next update.

    Version 2.62
    ->Improved simulation by only doing a "bad bounce correction" after the ball hits wall (without hitting the paddle or blocks x number of times ). This is the case where its bouncing against the wall infinitely.
    ->Made rockets heat seek
    ->Fixed issue with powerbars
    ->Fixed issue with multi-balls, fireballs not showing up and balls being the wrong size
    ->Improved GUI Slightly
    ->Normalized demo scene to make all blocks take 2 hits
    ->Changed powerbar textures - it should be a repeating texure so when streched it looks okay.