Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Brick Game getting error

Discussion in 'Documentation' started by zalimdaner, Jan 4, 2021.

  1. zalimdaner

    zalimdaner

    Joined:
    Sep 27, 2020
    Posts:
    18
    I am trying to maek brick breaker game i can move paddle but the problem When press play button the ball is not come down and i also getting error on my ball script

    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4.  
    5. public class Ballcontrol : MonoBehaviour
    6. {
    7.     public Vector2 currentVel;
    8.     public Vector2 ballvel;
    9.  
    10.     // Start is called before the first frame update
    11.     void Start()
    12.     {
    13.         ballvel = new Vector2(3, -3);
    14.         GetComponent<Rigidbody>().velocity = ballvel;
    15.  
    16.     }
    17.  
    18.     // Update is called once per frame
    19.     void Update()
    20.     {
    21.         currentVel = GetComponent<Rigidbody2D>().velocity;
    22.         if (currentVel.y > 6)
    23.         {
    24.             GetComponent<Rigidbody2D>().velocity = new Vector2(currentVel.x, 6);
    25.         }
    26.         if (currentVel.y < -6)
    27.         {
    28.             GetComponent<Rigidbody2D>().velocity = new Vector2(currentVel.x, -6);
    29.         }
    30.         if (currentVel.x > 6)
    31.         {
    32.             GetComponent<Rigidbody2D>().velocity = new Vector2(6, currentVel.y);
    33.         }
    34.  
    35.         if (currentVel.x < -6)
    36.         {
    37.             GetComponent<Rigidbody2D>().velocity = new Vector2(-6, currentVel.y);
    38.         }
    39.     }
    40.     void OnCollisionEnter2D(Collision2D Other)
    41.  
    42.     {
    43.         if (Other.gameObject.name == "Left")
    44.         {
    45.             GetComponent<Rigidbody2D>().velocity = new Vector2((currentVel.x * -1), (currentVel.y));
    46.         }
    47.         if (Other.gameObject.name == "Right")
    48.         {
    49.             GetComponent<Rigidbody2D>().velocity = new Vector2((currentVel.x * -1), (currentVel.y));
    50.         }
    51.  
    52.     }
    53. }
    54.