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Bug BRG: Lighting glitch at/below scale of 0.01?

Discussion in 'Graphics for ECS' started by Fribur, Nov 20, 2022.

  1. Fribur

    Fribur

    Joined:
    Jan 5, 2019
    Posts:
    136
    Noticed that for meshes rendered by Entity Graphics 1.0.0.-exp.14 lighting / specular highlights gets inverted below a certain scale. Editor 2022.2.0b16. See attached screenshots. For normal URP mesh on the right I can easily go down to scale of <0.00001 without issues; the left flickers at scale 0.01, and stays dark below 0.01.

    Is this possibly a bug similar to the Hybrid Renderer glitch some years ago (0.17?) where moving things on the x-axis past -32,768 received no lighting/shadows anymore?
    upload_2022-11-20_18-20-13.png
     
  2. JussiKnuuttila

    JussiKnuuttila

    Unity Technologies

    Joined:
    Jun 7, 2019
    Posts:
    351
    This definitely looks like a bug. Can I ask you to file a bug report for this?
     
  3. Fribur

    Fribur

    Joined:
    Jan 5, 2019
    Posts:
    136
    Done: IN-23655
     
    apkdev and JussiKnuuttila like this.