Noticed that for meshes rendered by Entity Graphics 1.0.0.-exp.14 lighting / specular highlights gets inverted below a certain scale. Editor 2022.2.0b16. See attached screenshots. For normal URP mesh on the right I can easily go down to scale of <0.00001 without issues; the left flickers at scale 0.01, and stays dark below 0.01. Is this possibly a bug similar to the Hybrid Renderer glitch some years ago (0.17?) where moving things on the x-axis past -32,768 received no lighting/shadows anymore?