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Breakpoints are not hit when imported a package from asset store.

Discussion in 'Editor & General Support' started by Sehlor, Apr 2, 2019.

  1. Sehlor

    Sehlor

    Joined:
    Feb 10, 2012
    Posts:
    199
    Hello,

    I am using Visual Studio 2017 Enterprise simple unity project with a simple script works fine and breakpoints are getting hit without a problem, but as soon as i import uMMORPG ( From asset store ) no breakpoint are getting hit anymore.

    Does anyone come across to this problem?



    I tried:
    - Clean Solution - Rebuild.
    - Delete all .meta files.
    - Change compatibility from .net 2.0 to 4.x
    - Reimported All
    - Deleted .csproj - sln files.

    But no luck, is there a project setting that disables breakpoints or something?

    Thanks for help.