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Feature Request breaking json across all URP: add a converter

Discussion in 'Shader Graph' started by laurentlavigne, Jan 11, 2021.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,225
    That you change json format is ok but it breaks compatibility.
    So if I copy paste a graph to someone else and that person has a different version of the URP installed they won't be able to paste it.
    This would not happen with surface shader.
    Also when a graph with a newer json format is brough in a project it's just simply not recognized as an asset instead of offering a conversion like everything in unity.

    What we'd like to see is more effort put in the compatibility and more respect towards us users. When you announce that graph is meant to replace shaders, bring the same level of backward compatibility as shaders. One way you could do this is by offering an auto converter in the package manager.