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[Breaking Bug] Transform systems in preview 12 are in the wrong order

Discussion in 'Entity Component System' started by NearAutomata, Sep 6, 2018.

  1. NearAutomata

    NearAutomata

    Joined:
    May 23, 2018
    Posts:
    51
    In the latest release all initial transform values in the GameObject itself are "ignored" since they get overwritten if you are using CopyTransformToGameObject as well. The CopyInitialTransform system should be the first transform system to be executed.

    Preview 11



    Preview 12

     
  2. NearAutomata

    NearAutomata

    Joined:
    May 23, 2018
    Posts:
    51
    Pushing this in the hopes of knowing whether someone can confirm this and whether Unity staff is aware of this bug.
     
  3. mike_acton

    mike_acton

    Unity Technologies

    Joined:
    Nov 21, 2017
    Posts:
    110
    Order is being adjusted in next release.
     
    NearAutomata likes this.