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Breakable Objects Framework - FREE

Discussion in 'Assets and Asset Store' started by electricsauce, Apr 8, 2014.

  1. electricsauce

    electricsauce

    Joined:
    Aug 13, 2012
    Posts:
    29
    Use Blender's cell fracture tool to make breakable objects in Unity.

    Asset Store.
     
    Last edited: Apr 12, 2014
  2. exiguous

    exiguous

    Joined:
    Nov 21, 2010
    Posts:
    1,749
    I hope its ok that i ask questions towards the paid version here too.

    1) What does the package need 170 MB for?
    2) Does it also work purely on Runtime? Or are the Objects "prebraked" and then spawned?
    3) How about the licence? When i use Blender Code in my game must it also be released open source?
    4) How does the integration in Unity works (if I'm nopt mistaken Blender is C++)?
     
  3. electricsauce

    electricsauce

    Joined:
    Aug 13, 2012
    Posts:
    29
    1- The package size is smaller now. I made a few of the textures too large and reduced them.
    2- The objects are prebaked and spawned at run-time. They are kept in a stack until they are needed so that you don't get the instantiation performance hit when they are used.
    3- You don't have to release your assets as open source. They are yours to keep.
    4- Blender is written in C and scripted in Python, but that has no effect on the breakable framework. It simply uses the object naming structure generated by the cell fracture tool to organize the parts in Unity.

    The only difference with the paid version is the source code. Hope this helps.