Update 17 - Next update is the last About the game.Inspired from Pokemon,Final Fantasy and Monster Hunter for a unique experience. Collecting is fun : Braves Introduction Characters are called Braves. The unique thing about them is how each brave is different from another. In a sense it's like pokemon but with random elements. Each Brave have 1 passive of his title,Sorcerer title have different passives than Witch. Each Brave have 1 element Each Brave recruited after completing missions are random.So you can have a Paladin with "Healing Art" passive, "Fire" element and "Fire Pillar" element passive. While other Paladin can have "Resurrection" passive, "Fire" element and "Fire Shield" element passive. Or a different element. Makes it fun to collect. You can have up to 100 Braves in storage. Too many Passives While they are called passives in a sense they are abilities or skills. They are called passives because they are activated after a time without your input. With all the title and element passives,the number can be from 70-100 passives. Each passive has their own unique visual effect Each passive is unique in their own way. Others dmg,others heal,others make enemies delay their attack,etc. Each passive can be improved by spending gold.So if you have a Brave you like be sure to invest some gold to make his passives stronger. While you have no control when the passives will cast,some passives will need a target after the cast so choose wisely who you will heal or damage. Missions??? Missions is an idea i took from Monster Hunter. You finish your group(3 Braves) and head for a mission. You complete the mission,you get exp and rewards.You fail the mission you gain nothing.(At start i was thinking of punishment but i think wasting player time and gaining nothing is enough) Learn all about the Battles and mechanics After you accept a mission,you fight bad meany monsters! The game battle is turn base combat like old school Final Fantasy with real time mechanics.While you dont control when a Brave can attack or do a passive you can do tons of other things in between.You are the 4th person fighting that commands them. Elements The concept is to prepare before accepting a mission,in a sense like monster hunter. Each Brave and each enemy have their own "Element" . If you prepare the right elements you can complete the mission faster and easier so it is good to Level up Braves from all elements. So if the mission has 3 "Fire" enemies be sure to make a group of 3 "Water" Braves. Weaker elements receive x2(double) the dmg , Strong elements receive x0.5(half) the dmg Targeting By tapping on a Brave you stop the flow of the battle An arrow show the current target of that Brave With this you can change a target. Why do this? Because you dont want a "Fire" element Brave attack a "Water" element enemy when there is a "Wind" element enemy near. To change target you just tap to the enemy you want. There is also a mass targeting. By tapping just on an enemy all you make that enemy all Brave target. Block There are 3 buttons dedicated to Block Each Brave has his/her own Block button If you time correct the Block the Brave will receive half the damage but if you fail to do the Block then he will lose seconds from his turn(make him attack delayed) Why have a punishment? Easy just so you don't spam it. Summons There are already 9 summons in the game.If you played Final Fantasy before you will know what summons are.Powerful entities that help you turn the tides of the battle. Others There are countless items that can change your stats,elements.Store up to 100 items. There is also a shop to buy Braves(not random but presets) and items.