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Resolved Brand new blank Shader graph, alpha on, but set to one, still transparent

Discussion in 'Shader Graph' started by Ne0mega, Feb 26, 2021.

  1. Ne0mega

    Ne0mega

    Joined:
    Feb 18, 2018
    Posts:
    745
    As far as I understand it, 0 - 1 means 0 transparent, 1 opaque.
    But with alpha turned on, set to one on the master node, it is still transparent.

    Brand new HDRP Lit shadergraph with nothing else changed.

    What gives? It seems like I have to turn the alpha up to 10 to get it to look opaque, but I can tell it is still slightly transparent. I have done this so many times before on earlier versions, I am floored as to why 1 does not equal opaque anymore.


    *Need to tick transparent depth pre-pass in Material.
     
    Last edited: Mar 2, 2021