Has anyone else run into the situation where the BoxCollider2D will get stuck when colliding with EdgeCollider2D? Example: I have a BoxCollider2D and Rigidbody2D on my player, my world is built out of tiled sprites with EdgeCollider2D's attached. When I jump against a wall, the player will get stuck until I release the keys, same if I try to jump up a tiled staircase. This is really irritating. I have tried using a CircleCollider2D, Polygon2D, and the double collider method from the tutorial. I have also tried adding frictionless materials to both the player and the tiles but no success. If this isn't what I should be using for a platformer, can someone point me in the right direction?