Are there any plans to implement the Box2D Chain Shape? From the Box2D Docs: 4.6 Chain Shapes The chain shape provides an efficient way to connect many edges together to construct your static game worlds. Chain shapes automatically eliminate ghost collisions and provide two sided collision. I'm currently experiencing some of these "ghost" collisions when sliding over/near sharp edges using Edge Colliders. I believe the chain shape was designed specifically to eliminate this. Thx. -Jeff