Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Box colliders next to each other stops character - Bug report

Discussion in 'Physics' started by Bencarbon, May 20, 2019.

  1. Bencarbon

    Bencarbon

    Joined:
    Jul 17, 2018
    Posts:
    3
    I would like speak about a problem that many developers meets. It's a problem which happen in 2D and 3D. This problem is a wrong behaviour of unity engine

    When you put two cube with a box collider next to the other, the character will detect a collision on Z axis. As my character collider is a capsule, it make my character jump. If I put a box collider instead of capsule, my character is stopped.

    Here is a 3D explanatory video:


    I tried to overlap both colliders, but problem is still here. Colliders have exactly the same height.
    Why there is this behaviour?