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Box Collider wireframe not visible in scene view.

Discussion in 'Getting Started' started by Deleted User, Apr 25, 2016.

  1. Deleted User

    Deleted User

    Guest

    I'm adding a box collider (or any type) to a GameObject I am constructing, but the wireframe will not be visible no matter what I do. Has anyone run into this?

    Also, the edit collider tool isn't giving me handles any more, and seems useless now. I've tried rebooting.

    Edit: nevermind. I was pasting component values that zeroed out the object's transform scale.:oops:

    Still no handles on my Edit Collider button though, which really sucks!
     
  2. crispybeans

    crispybeans

    Joined:
    Apr 13, 2015
    Posts:
    210
    Make sure that the gizmo's are turned on and not hidden and make sure that the collider is expanded/"folded out" in the inspector view.
     
  3. Deleted User

    Deleted User

    Guest

    Thanks, cool beans. This was a while ago and I was embarrassed, the collider was being scaled to 0 by a script.
     
    aaaaaa_aaaaaaa likes this.
  4. DrChopstiks

    DrChopstiks

    Joined:
    Oct 21, 2018
    Posts:
    1
    Thank you, I had the same problem for the same reason.
     
  5. Simunek

    Simunek

    Joined:
    Jul 15, 2016
    Posts:
    49
    Hi! in the case of wheel collider, you also need rigitBody in the parent! ;)
     
  6. seiflemonzz

    seiflemonzz

    Joined:
    Apr 19, 2023
    Posts:
    1
    This was really helpful! Thanks!