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Question Box collider not staying with mesh.

Discussion in 'Editor & General Support' started by tclancey, Aug 29, 2020.

  1. tclancey


    May 19, 2017
    I'm sure this must have been covered before, but I can't find the same anywhere.

    I have a very simple object, a long plank of wood. It has an rb and a box collider. There are about 20 of these is in a loose stack.

    When these objects are released and bounce about a bit until settled I notice the box colliders are no longer with the mesh, they're all different angles all over the place. There's no user script anywhere. And I'm confused!

    Under what conditions does this happen and how can I stop it?

    Many thanks.
  2. Deleted User

    Deleted User


  3. Deleted User

    Deleted User


    ...and this video explains how the Unity physics system works before DOTS: