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Box Collider 2D bug with sliced sprites

Discussion in 'Physics' started by tetriser016, Jul 2, 2017.

  1. tetriser016

    tetriser016

    Joined:
    Jan 3, 2014
    Posts:
    100
    I'm currently working on a game and found some problems.

    The BoxCollider2D Auto Tiling feature seems to act incorrectly with sliced sprites. It only fill the collider inside the inner slice of the sprite. It works properly and fill the whole sprite before I upgraded to 5.6.2f1.

    Any solutions for this? Can this problem being solved?