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BoundsBoxes/DimensionBoxes

Discussion in 'Assets and Asset Store' started by tomekkie2, Aug 25, 2013.

  1. tomekkie2

    tomekkie2

    Joined:
    Jul 6, 2012
    Posts:
    949
    Last edited: Jul 17, 2020
  2. Deleted User

    Deleted User

    Guest

    Dim boxes doesn't work for me at the moment. I'm attaching DimBox Script to the game object. I've also added max camera and draw lines to the camera.

    Help please
     
  3. Deleted User

    Deleted User

    Guest

    u'm using Unity ver.2020.3.13f1
     
  4. rgallino

    rgallino

    Joined:
    Feb 14, 2022
    Posts:
    1
  5. cgrow67

    cgrow67

    Joined:
    May 31, 2016
    Posts:
    52
    Would it be possible to get the OrientedBounds.cs file moved into the BoundBox folder instead of being under the virtualPlayground folder where the Editor code is? When we create asmdef files we want to have the editor code separated from the runtime with the dependency going from editor to runtime. Having OrientedBounds.cs in the virtualPlayground folder runs this dependency backwards.
     
  6. cgrow67

    cgrow67

    Joined:
    May 31, 2016
    Posts:
    52
    Thank you for updating the code to work with URP..