Boy, I'm always asking for too much, aren't I? :wink: On a related note, will you be adding the ability to directly access/manipulate the mesh datsa for objects? If you do that (1) we could calculate bounds for ourselves and (2) we could do all sorts of other neat stuff (i.e. creating/altering meshes in realtime). Just an idea.
Will mesh-level (i.e. playing with vertices in meshes) and bounds determination be in the Unity 1.0.3 release maybe?