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"bounds" parameter in DrawMeshInstancedIndirect dictates world space position of mesh

Discussion in 'Documentation' started by OswaldHurlem, Sep 14, 2017.

  1. OswaldHurlem


    Jan 6, 2017
    And not just frustum culling and other auxilary stuff. The documentation should note this.

    All the best,

  2. bendf


    Feb 28, 2017
    Thanks for this. I was about ready to smash my head against my keyboard trying to figure out why my DrawMeshInstanced and DrawMeshInstancedIndirect calls were drawing at different locations.
    OswaldHurlem likes this.