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"bounds" parameter in DrawMeshInstancedIndirect dictates world space position of mesh

Discussion in 'Documentation' started by OswaldHurlem, Sep 14, 2017.

  1. OswaldHurlem

    OswaldHurlem

    Joined:
    Jan 6, 2017
    Posts:
    40
    And not just frustum culling and other auxilary stuff. The documentation should note this.

    All the best,

    Ozzy
     
  2. bendf

    bendf

    Joined:
    Feb 28, 2017
    Posts:
    1
    Thanks for this. I was about ready to smash my head against my keyboard trying to figure out why my DrawMeshInstanced and DrawMeshInstancedIndirect calls were drawing at different locations.
     
    OswaldHurlem likes this.