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Question Bounds of particles

Discussion in 'General Graphics' started by LybNik, Apr 12, 2023.

  1. LybNik

    LybNik

    Joined:
    Oct 17, 2022
    Posts:
    2
    Hi, everyone! I couldnt find any information how to change shape of bounds of particles. For example, I want to change this circle shape of bound to shape of this particle texture. Please, help me.
    upload_2023-4-13_0-6-1.png
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,965
    Not sure what that gizmo is but I don't think it is the bounds.

    I don't think there's any facility to show bounds of particles.

    When you select the shape module of the particle system there is a light blue outline visible depending on the emission shape only.
     
  3. LybNik

    LybNik

    Joined:
    Oct 17, 2022
    Posts:
    2
    Yeah, I know what this gizmo is. I turned it on to show real physical shape of this particle. But I want to change it's SHAPE. I want to make it not circle but something like that (red lines I drew)
    upload_2023-4-13_0-44-34.png
     

    Attached Files:

  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,965
    Pretty sure it only supports circular / spherical. I base this assumption on:

    When collisions are enabled, the size of a particle is sometimes a problem because its graphic can be clipped as it makes contact with a surface. This can result in a particle appearing to “sink” partway into a surface before stopping or bouncing. The Radius Scale property addresses this issue by defining an approximate circular radius for the particles, as a percentage of its actual size. This size information is used to prevent clipping and avoid the sinking-in effect.

    which I got from:

    https://docs.unity3d.com/Manual/PartSysCollisionModule.html

    I think to get tumbly odd-shaped stuff you would need to use Rigidbody / Rigidbody2D physics.
     
    richardkettlewell likes this.
  5. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,623
    I'll move your post to the General Graphics forum. The particle system isn't a 2D feature.

    Thanks.