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Bounds of a SkinnedMeshRenderer with a Ragdoll are outside the model

Discussion in 'Scripting' started by Tymianek, Jul 30, 2021.

  1. Tymianek

    Tymianek

    Joined:
    May 16, 2015
    Posts:
    97
    When I'm using skinned mesh renderers with Animator and a Ragdoll, all my SkinnedMeshRenderers get completely wrong bounds, and the objects aren't rendered properly (they are often culled by camera).
    upload_2021-7-30_17-49-8.png
    upload_2021-7-30_17-50-4.png
    Is checking "updateWhenOffscreen" to true a good solution, or is there a more performant way to do this?