Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Question Bounding Boxes not showing up when running project

Discussion in 'Computer Vision' started by cjonesy20, Feb 7, 2022.

  1. cjonesy20

    cjonesy20

    Joined:
    May 15, 2020
    Posts:
    1
    I'm using Unity 2020.2.7f1 with the Perception package installed. I imported an fbx asset I have, made it a prefab and added the Labeling script to it. I have automatic labeling turned on and added it to the same 4 example labelers in the tutorial, ObjectCounter, BoundingBox2DLabeler, RenderedObjectInfoLabeler, and SemanticsegmentationLabeler.

    I have the Perception camera script added and I think everything setup correctly. When I run the project I don't see any bounding boxes.

    See short screen capture.

     
  2. specular12

    specular12

    Joined:
    Jan 28, 2014
    Posts:
    16
    If you haven't resolved this, in the inspector for the Main Camera, you might try changing the Camera/Rendering/Renderer from DefaultRendere(ForwardRenderer) to 0:ForwardRenderer. I had a similar issue and it worked for me. forward-renderer.jpg