Hello friends. So, im trying to make a boundary area(what ever will work for my game). I would prefer a "physical" area(like a collider or something i can attach as a gameobject to the camera. The thing is that this is going to be a 3d shoot em up, just like Sine Mora. But i need help finding a way to keep the player inside an confined area as the camera and the player is moving around the level. i dont want the level to move towards a static playing area. I could take the easy way and just box in the player with colliders, but i guess im going to see alot of twitching when the player is "pushed" forward, or stopped against a collider wall. And i guess that it might be a leak thru a collider when it doesnt do its job and let the player thru bcus it cant update fast enough. So, what is your suggestions? I need to use all directions, but mostly X,Y, but if im going to make cinemachine angles i might need the Z axis.