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Games - Bouncy Color - Colorful Platform Game (Android)

Discussion in 'Works In Progress - Archive' started by impheris, Oct 30, 2018.

?

It looks interesting?

  1. No...

    1 vote(s)
    25.0%
  2. Yes..

    1 vote(s)
    25.0%
  3. Maybe

    2 vote(s)
    50.0%
  1. impheris

    impheris

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    Bouncy Color

    Bouncy Color its the first game from our 2 guys team named "Aggressive Cat". Its a simple but not-so-easy platform game that will test your patience and skills trough colorful levels and classical music.

    You will see a very common game but this one its not an "automatic level generator" game. All levels are handmade to create challenging experience.

    The Game will be released in the coming days for android and will be on iphone very soon

    Here are some images:










    And a Video




    This game is (and will be) free So install it and test it.

    You can find it on google play by the name: Bouncy color Aggressive Cat

    or with the link below
    Link
    https://play.google.com/store/apps/details?id=com.aggressivecat.bouncycolor
     
    Last edited: Jan 11, 2019
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  2. Antypodish

    Antypodish

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    You really should add some basics showcase video of game play.
     
  3. impheris

    impheris

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    Sorry for y english, did you mean a video for a gameplay?
     
    Last edited: Oct 30, 2018
  4. Antypodish

    Antypodish

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  5. impheris

    impheris

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    Done!
     
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  6. Antypodish

    Antypodish

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    That looks more interesting.
    Well done.
     
  7. impheris

    impheris

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    Hi...
    I'm working on a new User Interface to the next beta update, this is how it looks so far:



     
  8. MD_Reptile

    MD_Reptile

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    Simple, looks good, I like it! Good luck! :)

    EDIT: One thing that might make it easier to get more levels (or infinite...) is some kind of level generator, I'd definitely consider trying to make a procedural level generator to make levels fresh and unique every playthrough!

    Even if its too heavy for generating on the device, you could generate hundreds of levels in editor, then export those to the device so there are far more levels in total...
     
  9. Antypodish

    Antypodish

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    Yep agree, simple UI looks nice.
     
  10. impheris

    impheris

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    Hi reptile. Thak you for the tip. I was thinking about levels generators but, this game will have many sections that i would prefer to create by hand so that they have my own intention and the player experiences it as i want.
    But there will be a game mode in wich i will use a generator
     
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  11. MD_Reptile

    MD_Reptile

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    Cool beans. Hand crafted levels can help make the experience have a good difficulty curve, but I think a generator could really add to replayability. Hope all goes well!
     
  12. impheris

    impheris

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    Hi
    I just want to say that, the last beta is release.

    What is new?

    - Music (with a button toggle off)
    - Some bug fixes
    - Main menu (just play button)
    - Better graphics


    Just see the new images and please share the game

    Thanks...
     
  13. impheris

    impheris

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    Hi... Sorry for the silence.

    The game will finally be released in the coming days so i hope you like it
     
  14. impheris

    impheris

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    The game its finally released, the link is in the main post.

    Thank you guys...
     
  15. MD_Reptile

    MD_Reptile

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    On your store listing you should really take full advantage of the description, title, and all text fields because the search algorithms on the play store take keywords from those fields.

    The name is often abused, where developers/publishers put "Some Game - Flappy Crossy Smashy Keywords" because they want to get the highest rankings they can for those words in googles algorithms.

    I don't recommend doing that - as it looks pretty odd for english speaking users to see that, and the users are getting a little turned off by all the spammy nature of the app titles thanks to that trend. There are cases where its ok, for instance "Spotify - Music and Podcasts" isn't spammy, and directly relates to the app. Abusing this might net a higher number of downloads temporarily, but will probably take away from the overall appeal of the app in the long run, especially if google finds a problem and suspends your app.

    However, in the description and other fields you should be really trying to fit in as many possible keywords as you can - without going overboard (perhaps 1000 characters or so shouldn't be too much for a description), because you really do need those keywords to get discovered in searches on the store.

    I usually use services like SensorTower to look at similar, competitor apps/games, and it gives you a decent idea what kind of keywords they use, and how they rate the visibility and ASO of that app/game. You should NOT use every single keyword that shows up on SensorTower or similar services, but instead carefully choose ones that fit your app/game, and try and use the really important ones (for instance, with this game, "Jump" might be a pretty important keyword :p ) at least 3-4 times in the description. You could just use natural phrases like "Try and jump your ball through the openings and make it as far as you can." and similar phrases to make it look best.

    Good luck!
     
  16. impheris

    impheris

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    You are right, I will work more with that, thanks for the advice, I hope you like the game too
     
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