Hi ! I would like to create a bouncing ball that loose speed each bounce, the round is suppose to end when the ball has no more velocity. In order to do that, I applied a physics material and a rigidbody to my ball. The physics materials has bouncing property to 0.6 and maximum, and friction property to 0 and minimum. I throw my ball with a rigidbody.AddRelativeForce(Vector3, ForceMode.Impulse). The problem is that my ball keep going straight even after it stopped bouncing. So it indeed loose vertical velocity (du to physics material parameters), but it still has horizontal velocity. What could be a solution ? Thanks for your answer.