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Botbuilder beta 3

Discussion in 'Made With Unity' started by StarManta, Dec 13, 2006.

  1. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
    8,773
    http://starmanta.googlepages.com/Botbuilderb3.html

    Get it while it's hot!

    Notable changes:
    - More options
    - A greatly improved tutorial/first level
    - A "Force Spray" obstacles to play with
    - A second level (and new play mode) - Time Attack
    - A guide arrow point you in the right direction if you get turned around

    Plus lots of little bug fixes.

    There seems be to a "full-screen web player only" bug that sometimes causes you to be unable to set a rocket's trigger. If that happens, exiting fullscreen solves the issue.

    As always, report bugs, issues and slowdown, and include your machine specs. And tell me the best times you can get on the time attack! Mine so far is 2:02.
     
  2. drJones

    drJones

    Joined:
    Oct 19, 2005
    Posts:
    1,351
    it that link supposed to download a zip? i downloaded it tried to unzip but couldn't find the file (my download folder is a mess). what is the file name?
     
  3. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
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    Oops. I accidentally linked the .unityWeb instead of the html...fixed.
     
  4. forestjohnson

    forestjohnson

    Joined:
    Oct 1, 2005
    Posts:
    1,370
    I am getting a lot of instant browser crashes so I can't get very far. Plus I get horrible fps if I don't turn physics down and if I do then the robot doesn't float anymore so I can't knock down the wall.

    It looks like you are using fixed joints on the rockets. I bet that is really slow. I would just use rigidbody.AddForceAtPosition() on the main body.

    Nice mug shot :p
     
  5. Lallander

    Lallander

    Joined:
    Apr 23, 2006
    Posts:
    429
    This version is crashing my browser as well. Latest Safari updates as well.
     
  6. StarManta

    StarManta

    Joined:
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    Mine is not crashing at all - More info guys? PPC/Intel, Processor speed, Graphics cards? etc. Maybe you could attach the CrashReporter file for when it crashes? That might provide some clues.

    Yoggy - while that could have been done, and it probably would have been faster, it's nearly impossible at this point to change it without a complete rewrite of a significant chunk of code.... with the 3DU deadline looming, I don't see that as being feasable. Besides that, fun things like rockets breaking off realistically would be very difficult, and would require so much code that it would probably be at least as slow as it is now.

    (As an aside, I'm actually using hingeJoints instead of fixed joints -- fixed joints don't work for crap, especially when you have more than one attached to a single core body)

    The mug shot is a placeholder until I can get ahold of someone to whip together some real character art :p
     
  7. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    Looks good on my end without any crashes (OS10.4.8 MacBook Pro, Safari 2.0.4), nice work. It's still a little on the unstable side for me in terms of how wobbly the 'bot is. Perhaps that's just my skill level though... :p
     
  8. Daniel_Brauer

    Daniel_Brauer

    Unity Technologies

    Joined:
    Aug 11, 2006
    Posts:
    3,355
    Runs like crap on my MacBook.

    I'm not sure why I even try any more. :roll:
     
  9. StarManta

    StarManta

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    Given good performance on my iMac and Higgy's MBP, i'd say the main determining factor performance-wise is graphics - which is odd because my scenes aren't that complex, graphically. Does disabling glow help at all? How does its performance compare with other Unity games?
     
  10. Mr-Logan

    Mr-Logan

    Joined:
    Apr 13, 2006
    Posts:
    455
    wow, i dont know what you changed but suddently i have major lag, especially when breaking down the brick wall

    im on a
    dualcore intel with 2X3ghz
    geforce 7800gt (256mb ram)
    2 gb ram


    i broke a part of and pressed the tilde key, the small image in the corner zoomed down but just got stuck there (just tried it again and it suddently worked and again and it didnt work....)

    btw nice pic of the maniacly smiling girl, gave me a real shock when i first booted the game ^^
     
  11. StarManta

    StarManta

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    It does slow down a bit on the brick wall, but I can't imagine why a computer with those specs would be getting lag while mine (dualcore intel 2.0GHz) runs it without dropping below 20fps, at worst... which suggests there's something going on that I don't understand, and probably won't be able to debug since this is the only machine I have available to test. If I sent you the project file, would you mind poking around in the game while it's running to see if there's anything going on that shouldn't be? (i.e. extras cameras rendering behidn the current one, extra objects, etc.)
     
  12. Mr-Logan

    Mr-Logan

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    i neither have unity or a mac, so cant really :)
     
  13. WarpedAxiom

    WarpedAxiom

    Joined:
    Oct 27, 2006
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    The webplayer has a brutal lag for me, if it doesn't crash. Because of these tings, I've failed to figure out what the game is all about.
    Pretty girl, though.
     
  14. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
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    5,324
    My G4 1.25 GHZ laptop (ATI 9600) just chokes on this thing. Once you turn down the physics it helps a little, but I haven't really been able to experience this yet... and it looks really cool so keep tweaking :wink: