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Question border color of rendertexture in postprocess

Discussion in 'High Definition Render Pipeline' started by Deleted User, Jan 27, 2020.

  1. Deleted User

    Deleted User


    Screen Shot 2020-01-27 at 8.27.06 AM.png

    I am making a custom postprocess. I am confused when I sample a texture with a uv less than 0 or greater than 1, I will get a black color.
    I 'd like to know what's the wrapmode of rendertexture in the RTHandle. And Why I got a black color.