When using standard MSAA in the Unity quality settings, with forward rendering, I'm getting a 1px white border between my object and its shadow. Has anyone else encountered this and solved it? Changing shadow settings doesn't help. This is on a Radeon 5850. I've found other posts about similar white borders, but those ones appear between polygons and were related to using a specular shader. Changing my shader to diffuse makes no difference, and neither does implementing the specular shader fix found in those threads (the o.Normal = fixed3(0,0,1); line). This seems to be a similar but different problem.