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Book on Unity Virtual Reality Projects - Second Edition

Discussion in 'Community Learning & Teaching' started by packtpub, Jun 11, 2018.

  1. packtpub

    packtpub

    Joined:
    Oct 27, 2016
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    Unity Virtual Reality Projects - Second Edition



    This video “Unity Virtual Reality Projects - Second Edition” by Jonathan Linowes (May 2018) helps you explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR.

    Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach, this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be fully equipped to develop rich, interactive virtual reality experiences using Unity.

    What You Will Learn:

    1. Create 3D scenes with Unity and other 3D tools while learning about world space and scale

    2. Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream

    3. Interact with virtual objects using eye gaze, hand controllers, and user input events

    4. Move around your VR scenes using locomotion and teleportation

    5. Implement an audio fireball game using physics and particle systems

    6. Implement an art gallery tour with teleportation and data info

    7. Design and build a VR storytelling animation with a soundtrack and timelines

    8. Create social VR experiences with Unity networking

    Author Bio: Jonathan Linowes

    Jonathan Linowes founded Parkerhill Reality Labs, an immersive media indie studio and is the developer of the BridgeXR toolkit, Power Solitaire VR game, and the upcoming Chess Or Die game. He is a VR/AR evangelist, Unity developer, entrepreneur, and teacher. Jonathan has a BFA from Syracuse University and an MS from the MIT Media Lab. He held technical leadership positions at Autodesk and other companies. He authored Unity Virtual Reality Projects (first edition 2015), Cardboard VR Projects for Android (2016), and Augmented Reality for Developers (2017), all published by Packt.

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