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Book on Unity 2017 Game AI Programming - Third Edition

Discussion in 'Community Learning & Teaching' started by packtpub, Feb 20, 2018.

  1. packtpub

    packtpub

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    Game AI Programming - Third Edition



    This book “Unity 2017 Game AI Programming - Third Edition” by Tommaso Lintrami (Jan 2018) helps Go through 3D game development techniques using Unity.

    Unity is the most popular game engine among Indie developers, start-ups, and medium to large independent game development companies. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more—to get you up and running with Unity rapidly.

    In this informal guide, you’ll get to grips with the basics of game development, starting off with using C# for scripting. You'll get the hang of Unity's development environment and will be able to set up the required assets for your first 2D game. You'll work on animating your player and getting it to move in the 2D environment.

    What You Will Learn:

    1. Script games using C#

    2. Build your very first 2D and 3D games

    3. Work through the key concepts in game development such as animations, physics, and scripting

    4. Test and optimize your games to attain great performance

    5. Create fully functional menus, HUDs, and UI

    6. Create player character interactions with AI and NPC

    Author Bio: Tommaso Lintrami

    Tommaso Lintrami has been programming games right from the age of 9; he studied music, micro electronics, and TV/cinema/game direction, and is a designer, developer, composer, and writer. He is a virtual reality and interactive installations enthusiast with at least 19 years, commercial experience working for several IT companies. He has been working with Unity for over 9 years now and delivers IT teaching and training in Unity. He has worked on a number of games on different platforms and is currently employed at Freejam, working on Robocraft.


    Packtpub