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Book on "Getting Started with Unity 2018 - Third Edition"

Discussion in 'Community Learning & Teaching' started by packtpub, Apr 9, 2018.

  1. packtpub

    packtpub

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    Getting Started with Unity 2018 - Third Edition



    This book “Getting Started with Unity 2018 - Third Edition” by Dr. Edward Lavieri (March 2018) helps you learn how to use Unity 2018 for creating your very own 3D game while developing your essential skills.

    This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation but puts you on the path to game development.

    Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender.

    Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences.

    Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.

    What You Will Learn:

    1. Set up your Unity development environment and navigate its tools

    2. Import and use custom assets and asset packages to add characters to your game

    3. Build a 3D game world with a custom terrain, water, sky, mountains, and trees

    4. Animate game characters, using animation controllers, and scripting

    5. Apply audio and particle effects to the game

    6. Create intuitive game menus and interface elements

    7. Customize your game with sound effects, shadows, lighting effects, and rendering options

    8. Debug code and provide smooth error handling

    Author Bio: Dr. Edward Lavieri

    Edward, is a veteran game designer and developer with a strong academic background. He earned a Doctorate in Computer Science from Colorado Technical University. He has taught and been a curriculum developer since 2002. In 2008, he started a software design and development studio, focusing on educational games. He currently serves as the Founder and Creative Director of that studio. Edward authored several books on adaptive learning, Java, Unity, AWS Lumberyard, and LiveCode.

    PacktPub