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Book of the Dead

Discussion in 'Announcements' started by Buhlaine, Jan 16, 2018.

  1. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    128
    First of all, SRP is still experimental so things might change in the future especially for ease of use.

    Currently, this is how you can setup wind animation for foliage

    Needed - If your project was made from the HD template or was added by the package manager you will need the Scriptable Render Pipeline Data files from GitHub. If you got your project from the SRP GitHub repository you should already have what's needed.

    First thing is to enable Vertex Animation for the shader
    upload_2018-3-7_18-27-35.png

    Then you need to create an empty game object and add the "Shader Wind Settings" script to it.
    Then you can play with your settings to get the look you want. (Note: This will animate the whole mesh. I haven't messed with vertex painting to stop parts of the object from moving so I can't speak on that aspect.)

    upload_2018-3-7_18-21-32.png
     
    Gametyme, Lex4art and Thall33 like this.
  2. Thall33

    Thall33

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    Sep 18, 2013
    Posts:
    31
    Thanks @Grimreaper358 , I'm excited to get home a try this!

    Whats the process for the vertex painting? is this done in Unity as well? thanks for your time!
     
    Last edited: Mar 8, 2018
  3. Micz84

    Micz84

    Joined:
    Jul 21, 2012
    Posts:
    54
    At GDC it was said that demo forest will be available for download. Is there any ETA for that?
     
  4. adampzb

    adampzb

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    Jan 18, 2017
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    Any idea when we can expect 2018.1 release?
     
  5. theolagendijk

    theolagendijk

    Joined:
    Nov 12, 2014
    Posts:
    95
    Unity3D.com says April 2018.
     

    Attached Files:

    WillNode and adampzb like this.
  6. ceebeee

    ceebeee

    Joined:
    Mar 7, 2017
    Posts:
    115
    Still waiting on an actual look at this demo. It's not much of a demo if it's never released.
     
  7. Grimreaper358

    Grimreaper358

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    Yea, you can do it in Unity with Poly Brush, and also in most DCC 3d program
     
  8. FreeGameDev

    FreeGameDev

    Joined:
    Dec 1, 2015
    Posts:
    62
    What happened to the release? This video says the level and all the assets to be released in April.
     
  9. ceebeee

    ceebeee

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    Mar 7, 2017
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    Fake News I guess.
     
    neoshaman likes this.
  10. hopeful

    hopeful

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    Might have been waiting for 2018.1 to make it out, officially ...?
     
    Daemonhahn likes this.
  11. hippocoder

    hippocoder

    Digital Ape Moderator

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    Unity does not mess people around without a good reason. The reason is staff are slammed with work, they will catch up, release something etc, we must be patient for our freebies.
     
  12. FreeGameDev

    FreeGameDev

    Joined:
    Dec 1, 2015
    Posts:
    62
    Yeah, no problem, as game makers, I think we all understand things sometimes taking longer than anticipated. Not complaining at all. Just making sure I did not miss it somewhere.
     
    Ryiah, hippocoder and Fallenleader like this.
  13. hippocoder

    hippocoder

    Digital Ape Moderator

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    There was a response from Unity staff about this and it is coming! :)
     
    Daemonhahn and hopeful like this.
  14. Daemonhahn

    Daemonhahn

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    Thanks @hippocoder
     
  15. cfree

    cfree

    Joined:
    Sep 30, 2014
    Posts:
    33
    I have read in some thread that the target is now release Book of the Dead in 2018.2... can anyone confirm?

    I have another doubt: is Book of the Dead built with the new HD Pipeline, right?
     
  16. hippocoder

    hippocoder

    Digital Ape Moderator

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    There has been no target. Unity will post it on blog when it is ready, and it is done with HD.
     
  17. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
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    2,891
    The book of the dead is the test case for HD pipeline, I expect both to be released when ready
     
    Daemonhahn and cfree like this.