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Official Book of the Dead: Environment

Discussion in 'Assets and Asset Store' started by torbjorn, Jun 20, 2018.

  1. torbjorn

    torbjorn

    Unity Technologies

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    Jun 25, 2015
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    157
    Personally I don't know, maybe someone from the community does. However, the assets are not authored for use with SpeedTree shaders in mind.
     
    VavylonaEntertainment likes this.
  2. torbjorn

    torbjorn

    Unity Technologies

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    Jun 25, 2015
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    That is correct.
     
  3. AndrewAssetStore

    AndrewAssetStore

    Unity Technologies

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    May 2, 2017
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    712
    Yes, you are able to use Asset Store products, including Book of the Dead, in a movie. The "interactive" wording was recently removed from our terms, so a traditional digital movie allowed.
     
  4. weyseal

    weyseal

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    Mar 27, 2016
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    I have a Macbook Pro 2014. I imported all the assets into a new project but nothing is being rendered. I guess my computer isn't supported, right?
     
  5. torbjorn

    torbjorn

    Unity Technologies

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    A copy of your editor log would help investigate. https://docs.unity3d.com/Manual/LogFiles.html
     
  6. weyseal

    weyseal

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  7. torbjorn

    torbjorn

    Unity Technologies

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    By looking at the logfile, it looks like your computer should be able to run the package.

    The project does, however, not run on 2018.2 beta6. A final build of 18.2 is required, and since you're on macOS you'll be wanting to get a recent one like 2018.2.10+. So upgrading that is a good first step.

    (It also looks like there was a lightmap bake started? if you tried to rebake any of the provided scenes you might want to re-import the scenes and lighting data from the project package)
     
  8. weyseal

    weyseal

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    Mar 27, 2016
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    Thanks @torbjorn, I'll work on these later today. I've now deleted the gist because it contained my email address and possible other personal data.
     
  9. ftejada

    ftejada

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    Jul 1, 2015
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    477
    Hi @torbjorn !!!! Are there plans to solve the problem that the Play can not be executed in the Unity editor under Windows 7? or is it something Unity should fix?

    Because I remember that with the beta version and the original version of Book of Dead if it worked under Windows 7

    regards
     
  10. torbjorn

    torbjorn

    Unity Technologies

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    ftejada likes this.
  11. yosefgabar49

    yosefgabar49

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    Jan 2, 2017
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    Is There a way to implement the first person character in a HDRP separate project? I've made it pretty far, but then it keeps saying name space "hapki" could not be found. Keep in mind that i Implemented "HapkiLibs"
     
  12. KnifeDagger

    KnifeDagger

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    Oct 5, 2017
    Posts:
    1
    So I recently downloaded this asset, and love it but came to two main issues.
    1. I can change the skybox, when ever I try adding a new one it instantly goes back to the old one and I've tried looking for the problem but can't seem to change it without other things getting ruined

    2. I can't really seem to find a good way just get the environment models and materials without errors

    If anyone could help me that would be great and I'm sorry if the solutions are simple, I'm still new and am grateful for the support.
     
  13. hungrybelome

    hungrybelome

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    Dec 31, 2014
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    165
    Please, I'd like to know this as well!
     
  14. bob7777

    bob7777

    Joined:
    Sep 12, 2018
    Posts:
    6
    I just imported the project .. and no matter what I do I can not view it .. what am I doing wrong?
     

    Attached Files:

  15. torbjorn

    torbjorn

    Unity Technologies

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    What do you get if you go Tools->Load Book of the Dead: Environment?
     
  16. torbjorn

    torbjorn

    Unity Technologies

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    Jun 25, 2015
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    1. HDRP overrides the skybox material so you can't set that manually in lighting settings. The visual sky in this project is set by the AtmosphericScattering object, though (see towards the bottom)

    2. Which errors are you experiencing? Generally speaking they should just-work if you export them from this project to a unity package and then import them in a different HDRP project (leave out all code/shader dependencies).
     
  17. afterwise_

    afterwise_

    Unity Technologies

    Joined:
    May 1, 2017
    Posts:
    5
    If you have copied everything from the original project, make sure the asmdef dependencies are set up correctly in Gameplay.asmdef (make sure it matches the one from the original project). The "references" list should include Hapki.Interpolation and Hapki.Solvers.
     
  18. Lakwena

    Lakwena

    Joined:
    Apr 16, 2018
    Posts:
    1
    When I try to import it from asset store it says, "Nothing to Import! All assets from this package are already in our project". I started on a new project but it still says that. I am using unity 2018.2.0