Hey, so the game I'm doing right now is an arena team death match with each team being made up of tanks (robot-wars style, but with ranged weapons) at the end of the match i give out bonus scores and i'm having a hard time thinking of things to consider.. what i have so far is this: - Most kills per team - Most kills per tank - Most damage per team - Most damage per tank - Order of elimination Does anybody have any idea as to what should give a bonus? If i wasn't clear enough on the game, please say so and i'll elaborate, but the basic idea is quite simple.. I was thinking of something along the lines of "crowd appeal" but how would you go about calculating something like that? i suppose damage would factor in, but it's not enough on it's own..
Some random thoughts if you can record some statistics during the battle: - most shot missiles - most missed target (shot missles / hit) - most avoided missile (if it just missed the tank) - maybe you can give out "Dodgem" award (most collisions with other vehicles or environment) - maybe you can hand out "lone wolf" award (the highest distance from the others on average) - if you can record who sees whom and when and it's appropriate you can give a "ninja" award to the tank which seen the least during combat (if you can hide behind environment) Edit I would go along with the "parry" if the tank dodged a missile but hit in the next few seconds, add some appeal score. If the tank got hit, but destroyed the enemy in the next N seconds, also add some appeal score. At the end, the most appeal score gets the award. Something like this.
I like that, highest accuracy (shots hit/shots fired). right now there are only ranged weapons but i'm planning on adding melee soon so i'll have two categories, highest melee damaged and highest ranged damage.
Assists - people who did a lot of damage but didn’t necessarily take the kill shot Spree - how many kills you had in a row without dying Rampage - how many kills you got within a few seconds of each other
Assist - Most of the base score you get is from damage done, kills give you a bonus relative to how much you team killed and how much your base score is. so if you have a lot of kills but you barely did any damage your bonus is gonna be squat, if you did a lot of damage and got a lot of kills you get a huge bonus. Spree - there is no respawn in a match so... Rampage - might be a fun addition, taken into consideration.