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Bone rotation limits for 2D IK?

Discussion in '2D' started by jonathanmarston, Oct 20, 2019.

  1. jonathanmarston

    jonathanmarston

    Joined:
    Oct 19, 2019
    Posts:
    1
    I'm using 2D IK preview 1.2, and everything is working nicely, except I'd like to set rotation limits on some of the bones to better control the IK response to user inputs.

    Can anyone point me in the right direction for how to do this?
     
    DragonCoder likes this.