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Bone offset

Discussion in 'Editor & General Support' started by jtw, Aug 19, 2008.

  1. jtw

    jtw

    Joined:
    Jan 21, 2008
    Posts:
    30
    Hi,

    I'm having a really annoying problem.

    Whenever I import my character into unity the left hand of my character gets some sort of offset. I've imported the file to numerous 3d packages to test, and it all works fine. It looks like the bone itself is offset.
    Actually it seems like the skinning is a bit off in general when I import to unity.

    I've tried different scaling, both in the 3d packages and in the fbx plug-in settings. Most recent I tried different versions of the fbx plug-in.

    I tried removing all animation from the character, but the hand is still flying around.

    Perhaps there's an obvious solution that I can't seem to find!? Hope someone can help!


    Thanks,

    Jacob
     
  2. jkalkhof

    jkalkhof

    Joined:
    Sep 16, 2008
    Posts:
    26
    I remember some earlier versions of unity had some trouble importing characters correctly when bones had a scale values on them.
     
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