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Bone Mappings for Mecanim

Discussion in 'Animation' started by KRGraphics, Dec 17, 2013.

  1. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,467
    Hey everyone,

    I am finally making the jump to Unity 4.3 and ever since I have been watching mecanim being used for future games, I have a need to fully utilize this system. In regards to rigging, does anyone have access to the full list of bone mappings that Mecanim requires? I am working in Modo with an autorigger and I want to use the extra bones that come with the rig, but need to make sure everything will work correctly. If anyone has a list, it would be very useful...thanks...