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Bombo Goes Nuts

Discussion in 'Works In Progress - Archive' started by OnslaughtMike, Mar 1, 2012.

  1. OnslaughtMike

    OnslaughtMike

    Joined:
    Mar 1, 2012
    Posts:
    2
    Hey All!

    Pretty new to the forums and I'm looking forward to see what others are up to.
    I want to share with you our beta build for our game currently in development, Bombo Goes Nuts. This is our second game and our first game using Unity.

    http://www.onslaughtstudios.com/game/game.php

    We are very happy with the progress of the game so far, We have a few ideas of things we plan on tweaking and a few features left to add.We would love you all to try it out and give us any feedback, critiques and reactions.

    Enjoy
    Mike
     
  2. MoonQuake

    MoonQuake

    Joined:
    Mar 20, 2011
    Posts:
    123
    The game itself doesn't tell us what to do or what's the goal. (website thread does, but not the game)

    I'm collecting apples and balls, but why?

    Should I make as many points as possible within the time frame??? I collect many things, and bring them back to the "end" I guess. I don't have sensation of progress.

    Visually, It's attractive... but gameplay-wise, I don't know what I'm doing. :)
     
  3. OnslaughtMike

    OnslaughtMike

    Joined:
    Mar 1, 2012
    Posts:
    2
    Haha you are right. The website thread is just a temporary fix while i finish the in game tutorial system.

    However I think it would be nicer if the game play itself directed you towards what you have to do. I am open for suggestions on how to do that.

    Thanks for playing! Hope you had fun.

    -Mike