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Bombardier Challenger 605 VR

Discussion in 'Made With Unity' started by HAWK12HT, Jan 3, 2019.

  1. HAWK12HT

    HAWK12HT

    Joined:
    Nov 6, 2012
    Posts:
    26

    Attached Files:

  2. HAWK12HT

    HAWK12HT

    Joined:
    Nov 6, 2012
    Posts:
    26
    I also encountered an issue with UV charting getting all stretched on certain meshes which I end up re modelling to resolve in most cases and some were resolved by playing with optimize for realtime and ignore normal settings. It would be cool if anyone know why this happen on certain meshes.
     

    Attached Files: