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Feedback Bolt vs built-in visual scripting

Discussion in 'Visual Scripting' started by a4g_, Apr 13, 2022.

  1. a4g_

    a4g_

    Joined:
    Mar 8, 2022
    Posts:
    45
    In term of performance Is there a different between bolt that available on assets store and the built-in visual scripting in the new 2022.1 update ?
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,797
    Isn’t the built in visual scripting bolt anyway?
     
  3. PanthenEye

    PanthenEye

    Joined:
    Oct 14, 2013
    Posts:
    2,079
    Built in VS is Bolt, but it also has some minor editor performance improvements. Bolt refreshes all the custom inspectors and graph editor 60 frames a second because that's what all IMGUI based Unity UI does. They hacked something in the engine for UnityVS to do that less frequently, so editor performance is better as a result. Not by much, but it's noticeable.

    In terms of performance in builds, currently Bolt and Unity VS 1.77 are identical. However, from Unity 2022.1+ and above Unity VS 1.8+ will get a new interpreted high performance runtime that'll be about 10 times faster than current reflection based runtime. Unity VS 1.8 is in preview right now and is not stable. It might get stable together with 2022.1 which is still in beta.

    Also, Bolt is in maintenance mode and won't receive any feature or performance updates in the future. It'll be deprecated as soon as 2020.3LTS support cycle ends in a year.
     
    Last edited: Apr 13, 2022
    a4g_ likes this.