Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Feature Request (BOLT Realtime C# Generation) code arming display

Discussion in 'Visual Scripting' started by Juandapp, Jun 8, 2021.

  1. Juandapp

    Juandapp

    Joined:
    May 11, 2016
    Posts:
    53
    Sorry if there is a similar topic, but my low English I do not detect anything in the forum.

    A few months ago BOLT promised to show the code that was being put together while you were creating graphs.

    I would like to know if this is on the roadmap, or where it was?

    Seeing the code that is put together while you work, would be the difference between competitors, and it would be a great door for people who are starting in programming. Because we learn to program parallel to work time.





    old article: https://ludiq.io/blog/bolt-2
     
  2. MasterSubby

    MasterSubby

    Joined:
    Sep 5, 2012
    Posts:
    252
    That is not on the table, it's labeled as researchable in the future, but not something that is promised to happen.

    I have just submitted my C# generation Library to the Community repository last night, and began implementing assets with it. At this point you can create data classes/Structs, wrapped delegates, and Enums to code that is intended to work perfectly with Unity VS.

    I do have a 30% complete implementation of node to C# gen as well, and I'm assuming it'll eventually make it's way in their. At the least, to generate and Preview super units. Right now getting the current version tested is priority, but it's something I'll probably get back to real soon.

    https://github.com/RealityStop/Bolt.Addons.Community/tree/UVSsupport-Dev

    Here is an old image from where I last left off in an old version called UAlive, just a lot will be changed to be simplified for the Community Add-ons, as this was intended to be something much crazier, that I couldn't safely pull off with all the changes after Bolt was acquired. Just waiting for the next versions with the new runtime. Which may drastically alter the current node generators.

    ezgif-4-d72ee0237452.gif
     
    fffMalzbier likes this.
  3. Juandapp

    Juandapp

    Joined:
    May 11, 2016
    Posts:
    53
    I'm going to check it out, thank you very much