Search Unity

Official Bolt Price Change Announcement

Discussion in 'Assets and Asset Store' started by UnityHas, Jul 14, 2020.

Thread Status:
Not open for further replies.
  1. UnityHas

    UnityHas

    Unity Technologies

    Joined:
    May 1, 2020
    Posts:
    32
    A short while ago, Unity announced the acquisition of the Bolt visual scripting Asset from developer Ludiq. Now that the integration and technical transition of Bolt to Unity is complete, we are very happy to announce the next step in our plan to deliver visual scripting to all Unity creators:

    Bolt visual scripting is now included in all Unity plans, at no additional cost.

    We believe the world is a better place with more creators in it, and we know that visual scripting is a critical part of bringing ideas to life quickly in Unity.

    Bolt is now available for download by all Unity users through the Unity Asset Store. Users who purchased Bolt after Unity made the acquisition announcement on May 4, 2020 will receive a refund in the amount of their purchase. We’ll be sending an email to those users within the next two weeks.

    The next version of Bolt, Bolt 2, which will bring improvements in capability, scalability, performance, and ease of use, is in development. When it arrives, Bolt 2 will also be included in all Unity plans at no additional cost. Stay tuned for more information later this year.

    We are committed to providing a great visual scripting experience for users for all types of projects, regardless of the architecture. Bolt accelerates this mission towards providing that experience. We’re also working to refine our various node-based tools to improve the general user experience progressively, over time, across the Editor.

    We’ll have more to share about our work on visual scripting in the coming months. If you’d like to get involved with our Bolt development teams and learn more about involvement in our alpha and beta programs, come talk to us here. You can also join the general conversation below or in the Discord.


    FAQ

    What is Bolt and how does it work?

    Bolt is a visual scripting asset for Unity. It enables Unity users to create logic for games or applications without writing code. Bolt has visual, node-based graphs that both programmers and non-programmers can use to design final logic or to quickly create prototypes. Bolt also features an API that programmers can use for more advanced tasks, or to create custom nodes that can be used by other team members. To learn more about Bolt, find tutorials, and find links to the community, check out the Bolt Asset Store page.

    Why did Unity acquire Bolt?
    We believe the world is a better place with more creators in it, and we know that visual scripting is a critical part of being able to create amazing things with Unity. We want people to feel empowered to make amazing things, and Bolt is a way to accelerate that mission.

    Will this acquisition change Unity’s own visual scripting tool development?
    Unity remains committed to providing a core experience of visual scripting in Unity for all types of projects, regardless of the architecture. We are actively working on refining the synergy between our various node-based tools so that visual programming is progressively unified across the engine.

    Did Unity acquire Bolt’s publisher, Ludiq?
    No, Unity has acquired only the Bolt asset.

    Is Bolt visual scripting now included in all Unity plans, at no additional cost?
    Yes, Unity users with any plan can now download and use Bolt at no additional cost. This includes the Personal Edition, Student and Education plans, and Plus, Pro, and Enterprise subscriptions.

    How do I get access to Bolt?
    Users can download Bolt through the Unity Asset Store.

    What is the Unity Asset Store?
    The Unity Asset Store is a marketplace with thousands of free or affordably priced assets that save critical time and effort for Unity creators. It is a powerful resource for successful Unity developers, with over 60,000 packs featuring tools and editor extensions, 3D and 2D art, cinematic quality music and sound effects, and more.

    When will Bolt 2 be available and where can I learn more?
    Bolt 2 is currently in development, and we’re working to deliver a high-quality release and a great experience for our users. We’ll share more details as the release approaches. Join the conversation in the forums to learn more.

    Should I use Bolt for my project or wait for Bolt 2?
    We invite all users to use Bolt for projects expected to ship with Unity 2018, 2019 or 2020. Unity is committed to supporting Bolt for the duration of those LTS lifecycles, while Bolt 2 is expected to take over for future versions. Unity will communicate which version of Bolt is recommended for future LTS versions as they become available, to help our users make informed decisions for their projects.

    Will content authored with Bolt be compatible with Bolt 2?
    While Bolt 2 will provide improvements over Bolt, it is a major re-architecture and we anticipate there will be significant effort required to convert content made in Bolt to Bolt 2. We are exploring options on how to minimize the conversion effort.

    I purchased Bolt after Unity announced the acquisition. Will I receive a refund?
    Yes, users who purchased Bolt after Unity announced the acquisition of Bolt on May 4, 2020 will receive a refund matching the amount of their Bolt purchase. Expect an email communication with more information within the next two weeks.

    How can I get started with Bolt?
    First, download Bolt from the Unity Asset Store. You can then get started with a tutorial, and join the conversation in the forums or on Discord.
     
    Last edited: Jul 22, 2020
    Sarai, AntonioModer, leni8ec and 16 others like this.
  2. WMorais

    WMorais

    Joined:
    Aug 30, 2018
    Posts:
    4
    Wow!!!! Awsome!
     
    LaurentGibert likes this.
  3. vx4

    vx4

    Joined:
    Dec 11, 2012
    Posts:
    181
  4. macish

    macish

    Joined:
    Oct 29, 2018
    Posts:
    55
    Nice one, this was the only choice that made sense.
     
    LaurentGibert likes this.
  5. EnderManWiggins

    EnderManWiggins

    Joined:
    May 22, 2019
    Posts:
    29
    How will I get my refund? Will be in pay pal or is the money just going to be added to my unity account?
     
  6. UnityHas

    UnityHas

    Unity Technologies

    Joined:
    May 1, 2020
    Posts:
    32
    If you purchased Bolt after the acquisition then the money will be returned to your original payment method.
     
    skycc and LaurentGibert like this.
  7. EnderManWiggins

    EnderManWiggins

    Joined:
    May 22, 2019
    Posts:
    29
    Okay thanks
     
  8. RoyS

    RoyS

    Joined:
    Jan 12, 2009
    Posts:
    664
    Whoo-hoo! Unity you're awesome!
     
    MileyUnity and LaurentGibert like this.
  9. WaveCave

    WaveCave

    Joined:
    Oct 21, 2019
    Posts:
    14
    Super awesome to see that!

    But you didn't change the forum link in the asset description after you made this new post, is still link to that closed one ;)

    Also, is there an offline documentation available (when the connecting speed is slow)?
     
    LaurentGibert likes this.
  10. AmitSMG

    AmitSMG

    Joined:
    Jul 23, 2020
    Posts:
    1
    Hi,
    Just downloaded Bolt it looks great! but I'm having some technical issues, where should I post them ? everything seems to be linking back to this post.
     
    LaurentGibert likes this.
  11. LaurentGibert

    LaurentGibert

    Administrator

    Joined:
    Jan 23, 2020
    Posts:
    173
    Hey @AmitSMG, you can obviously share some of this with us here, start your own post under the asset store forum, or join the discord server to ask the community (some devs are here too): https://discord.gg/3urcUKH
     
  12. RoyS

    RoyS

    Joined:
    Jan 12, 2009
    Posts:
    664
    "Also, is there an offline documentation available (when the connecting speed is slow)?"
    I second this request made by WaveCave.
     
    LaurentGibert likes this.
  13. CillianCreates

    CillianCreates

    Joined:
    Mar 8, 2017
    Posts:
    3
    Awesome to hear this change. As someone who bought and used Bolt while Ludiq owned it, I am happy to have supported a brilliant asset and feel like my money was well spent. I hope it's journey gets even better, I can't wait for Bolt 2. Hope its future is bright with you folks at Unity, IMO it going free was the best possible outcome, it can grow so much more, and the potential for collaboration will be so much better.
     
    LaurentGibert and UnityHas like this.
  14. rsodre

    rsodre

    Joined:
    May 9, 2012
    Posts:
    229
    Don't quite answer the question.
    Are you trying to say Bolt and current Unity's solution will be merged?
     
    AlanMattano and LaurentGibert like this.
  15. vx4

    vx4

    Joined:
    Dec 11, 2012
    Posts:
    181
    Maybe you can get them in offline unity doc ver 2019.3
    Which can download from here
     
    RoyS and LaurentGibert like this.
  16. noahx

    noahx

    Joined:
    Nov 22, 2010
    Posts:
    77
    Hi. Where is the information about "updating" Bolt for users who have projects using Bolt from Ludiq? Because Bolt now gets downloaded to a different folder than Ludiq
    Thanks
     
  17. UnityHas

    UnityHas

    Unity Technologies

    Joined:
    May 1, 2020
    Posts:
    32
    Hey Rsodre,

    Not necessarily. We don't currently have plans to "merge" them, but we are working towards a more seamless experience between the two solutions. At the moment we don't have any details to provide.
     
    AlanMattano, RoyS and rsodre like this.
  18. UnityHas

    UnityHas

    Unity Technologies

    Joined:
    May 1, 2020
    Posts:
    32
    If you use Unity 2019.4 and Bolt 1, it should still import into a Ludiq folder so there should be no problems upgrading. Please post screenshots on how to reproduce your issue.
     
  19. Jmanoj0905

    Jmanoj0905

    Joined:
    Jul 24, 2020
    Posts:
    1
    OMG !!! I always wanted bolt, Thanks Unity for making it real
     
    LaurentGibert, AskCarol and UnityHas like this.
  20. vx4

    vx4

    Joined:
    Dec 11, 2012
    Posts:
    181
    I use Bolt only for State Graphs.:)
     
    LaurentGibert and UnityHas like this.
  21. John3D

    John3D

    Joined:
    Mar 7, 2014
    Posts:
    441
    Awesome! Thanks!
     
    LaurentGibert and UnityHas like this.
  22. UnityHas

    UnityHas

    Unity Technologies

    Joined:
    May 1, 2020
    Posts:
    32
    That's a totally valid way to use Bolt! One of my favorite features too.
     
    LaurentGibert likes this.
  23. ModLunar

    ModLunar

    Joined:
    Oct 16, 2016
    Posts:
    374
    This really brings a lot of joy to me.

    I've wanted a new way to explore writing logic into my games, despite being very programming-oriented, for a very long time. At first a while ago, I didn't think visual scripting was that cool (you would expect -- I already know coding, so why use visual scripting, right?)

    But the fact that you can extend it by writing your own scripts, and possibly save these graphs of nodes out as assets (at least I think, right?) -- means it can really help organize so many parts of my games, including NPC Dialogue, my Combat Damage Formula, Quest Storylines, or Skill Trees for Classes/Job Advancement systems.. the limits are endless, and visual scripting could make these things sooo much easier to manage.

    Seriously excited for this, and impressed that it's free!
    Thanks a lot Unity team.

    P.S. - I wanted to leave this comment at the blog post, but got a 503 HTTP error haha.
     
    UnityHas and LaurentGibert like this.
  24. Oxeren

    Oxeren

    Joined:
    Aug 14, 2013
    Posts:
    121
    Great news! Still have a question. This is touched upon in "Will content authored with Bolt be compatible with Bolt 2?", but I'm still not sure, is it reasonable to start using Bolt 1 for a project that is targeting 2022 and then it will be possible to convert it to Bolt 2, or should I wait for, say, Bolt 2 beta?
     
    LaurentGibert likes this.
  25. LaurentGibert

    LaurentGibert

    Administrator

    Joined:
    Jan 23, 2020
    Posts:
    173
    It is too early to make plans for the next steps, we don't want to mislead you in any direction as we are ourselves trying to figure this out. One obvious point is that Bolt 1 and 2 concepts are not matching one-to-one. However it is possible to open Bolt 1 graphs in Bolt 2 and a lot of it is translatable. As we analyze this in details, we will describe what migrate properly, and what doesn't, and how to fill in the blanks if needed.
     
    Oxeren likes this.
  26. RoyS

    RoyS

    Joined:
    Jan 12, 2009
    Posts:
    664
    Finally dug it out of the email pile, do we send our receipt to the asset store?
     
  27. LaurentGibert

    LaurentGibert

    Administrator

    Joined:
    Jan 23, 2020
    Posts:
    173
    ModLunar likes this.
  28. hammer_head

    hammer_head

    Joined:
    Nov 4, 2018
    Posts:
    11
     
  29. hammer_head

    hammer_head

    Joined:
    Nov 4, 2018
    Posts:
    11
    Waiting for refund...
     
  30. vinurd

    vinurd

    Joined:
    Aug 27, 2015
    Posts:
    14
    and I remember BILL GATES with his windows. When the PC was only available to programmers. He made it available to millions, and it is understandable that programmers will be very upset. Now everyone can program.

    An excellent and timely solution to combine with a visual script. Developers are gradually opening up a pandora's box for intermediate programmers. Only the unique and the best will be appreciated. And everyone can program simple programs. The Unity still made it to the ship.
    This is a cool solution and I hope here the visual code will not be shyly abandoned, as GODOT did
     
  31. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,526
    Godot did not abadon visual scripting, Don't know why you say that?
     
  32. vinurd

    vinurd

    Joined:
    Aug 27, 2015
    Posts:
    14
    they are the second to introduce a visual script inside the engine. If UNREAL has big problems with optimization (if you write in visual code) and the inaccessibility of server technologies for visual code, then GODOT translated their own embedded code into a kind of visual code and somehow abandoned this process. Two engines that had visual inline code, which solves most of the integration problems. GODOT is also trying to break through to improved rendering. And then, unexpectedly, UNITY announces the built-in visual code (out of the blue) and the unit has more understanding, in the sense that users don't know vector mathematics well. Some don't understand at all. And I come across more simplified solutions like "look at" some visual plugins even had things like iTwin built in - I don't remember the name exactly. There, in general, a large part is solved with vector mathematics. I really hope for the unity and the further development of this programming segment.
     
    Lars-Steenhoff likes this.
  33. digiross

    digiross

    Joined:
    Jun 29, 2012
    Posts:
    323
    i've been learning through several courses on udemy, i'm on the fence if going to visual scripting would help or hurt at this point. Thoughts?
     
  34. dubois121

    dubois121

    Joined:
    Jul 12, 2019
    Posts:
    38
    is there a tutorial using bolt for pinball?
    bolt for flipper, bolt for drop target , bolt for plunger.......
     
  35. barrycook

    barrycook

    Joined:
    Dec 9, 2013
    Posts:
    1
    Is anyone aware of any alternative Documentation for Bolt?
     
  36. lukaszp

    lukaszp

    Joined:
    Nov 27, 2017
    Posts:
    1
    I bought Bolt June 3, 2020. I still have not received any refund until today. Is there anybody @Unity who can fix it?
     
  37. LootHunter

    LootHunter

    Joined:
    May 27, 2017
    Posts:
    66
  38. ashley_unity

    ashley_unity

    Unity Technologies

    Joined:
    Dec 18, 2016
    Posts:
    21
    Hi, @LootHunter - thanks for flagging, it should be back up now!
     
    LootHunter and FernandoMK like this.
Thread Status:
Not open for further replies.